Showing posts with label change. Show all posts
Showing posts with label change. Show all posts

29 November, 2011

How to Shrink a Baby

All babies share one commonality.  They get bigger.  Really.  Turns out they're supposed to.  That's where adults come from.

The bug is no exception.  Five months old and still hanging out in the ninety percentiles.  She's wearing 6-9 mo. clothings (Seriously.  They need to focus on weights and/or lengths for baby clothes.  Months are no standard.)

A couple days ago, we dug out the box of "bigger" clothes that we stored way back when everyone that heard we were having a baby girl gifted us with a wardrobe.  We had to start a pile of 3-6 mo. numbers that she'll never wear.  She did squeeze into one pair of pants for a couple hours before adding them to the "yeah, right" pile.  (A common female experience, I'm sure.)  We may have to start giving each cute little ensemble an hour to ensure each one gets a shot at being worn.

As this ever-expanding doll of adorableness stretches the limits of her bassinet, dwarfs her tummy comfort chair, and forces more and more adjustments to nylon straps, our little girl doesn't seem so little anymore.

Then we learned a really neat trick.  I call it, "Shrink a Baby!"  (Catchy, huh?)

Here's what you do:

  • Get a toy that the baby is a good month away from being able to adequately use.  For example, one of those activity ring things where the baby sits in the middle surrounded by things that all do different things and make different noises.  For example, the Wonderbug.  (See... we had to get that one.)
  • Then, insert the baby carefully into the aforementioned toy, making necessary comfort adjustments.
  • Lastly, step back and notice how this little toy engulfs your baby.
Et voila!  The baby is small, again.  Repeat as necessary.

19 October, 2011

Don't Play Nice

Writer's Wednesday!!!

In Enigma's song "The Rivers of Belief," the lyrics say "If you believe in light, it's because of obscurity.  If you believe in joy, it's because of sadness.  And if you believe in God, it's because of the devil."

Opposing forces create conflict.  Conflict raises tension.  Tension invokes an emotional response.  Emotional responses separate bad writing from good writing.  If you've ever teared up during a Budweiser Super Bowl ad with a Clydesdale, you know what I'm talking about even if you don't know you know it.  Anything you write means more when there's risk involved.

Try to see how long you can keep the opposing forces separate, but affecting one another through their actions.  This not only escalates the tension, but builds a great amount of anticipation for their inevitable meeting.  (brilliant example: "Heat" directed by Michael Mann)  Constant bombardment of combat involving the opposing forces can be entertaining, but every direct contact releases that tension and it can be difficult to recreate.

Also be aware of easy, trite, random, or overused resolutions.  They not only invalidate your conflict and writing up to that point, but they also condemn your soul to an eternity of having your elbows banged up against the corner of your desk.  The resolution must come from your main character, demonstrate real growth, and be so organic to your story that everyone will know exactly what story everyone else is talking about just on the briefest of mentions.  (except lame random ones like falling frogs)

In real life, we learn and grow from our conflicts.  Your characters should, too.  If your character is not undeniably changed after overcoming the conflict he/her/they faced, then the conflict wasn't big enough or you cheated on the resolution.  Most people avoid conflict because of a fear of the change that must come from learning and growing.  This can be a very natural and sympathetic conflict for your character to overcome before the final conflict - Refusing to change.

There are as many different ways to create and resolve conflicts as there are people, forces, and ideals.  This post is meant more as a tip to make sure you have conflict.  See how much you can throw at your character before they snap.  Really test his/her/their metal.  The easier you are on them, the harder it will be for readers to care.

Does anyone out there have a favorite story that didn't have conflict?  Anyone?  Anyone?